Salvaging a long derelict vessel you accidentally trigger it's ancient security systems, though luckily it's wiring is so frayed that the central command & control can only execute orders every 10 seconds. The doors around you seal and open on a decayed loop, the cameras follow you across the room, but as long as you keep moving and stay out of sight, floating amongst the weightless wreckage, you have a chance to avoid - or strike back against the ship's defences.

WASD to move forwards/left/right/backwards

Space to move up

Ctrl to move down

Left click to shoot

Always optimistic to try and finish a 3D game for LD, we didn't quite get this to where we wanted - but it was a lot of fun to make and is probably only a few more days off of something more solid.

Programming: ChewieCB

Art: BrandonDev, Muhuk

Music: Lachlan James

SFX: OHC

Testing/Level Design: Ragingmoose

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Win.zip 158 MB
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Linux.zip 159 MB

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